Both of these games do a great job of having thematic consistency through all elements of the presentation and sounds, imo. In WW, the town themes make you want to dance, and sailing across the sea is made to feel liberating. In BotW, it's impossible to forget the colours are less saturated, there are ruins everywhere, and the music is more delicate. The player and the inhabitants of Wind Waker's world don't even realize they're living atop of the ruins of Hyrule. Wind Waker and Breath of the Wild are both post-apocalyptic, and both mix melancholy with a sense of optimism, but they each emphasizes one feeling over the other. They've played in these areas before (MM), but WW seems the most devoted to use of mostly string and wind (~waker~) instruments, I think. As OP mentioned, the music is pretty distinctive. ![]() Oh hell yeah, I've been thinking about this ever since I played WWHD.
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